DOME FORGE
/ mesh
geometry
measure
inside
export spec
Ring
8 panels
Wall panels
8
Each panel spans 45.0° of the horizon.
Overlap (tuck)
10%
Surplus rendered past the panel's true arc, hidden behind the neighbour's edge. Absorbs mismatch between separate renders.
Tuck order
alternating
uniform
Odd panels in front, even behind — every seam hidden equally.
Dome
spherical cap
Radius
10.0 m
Wall height
5.3 m
Vertical band the wall panels cover, from floor to springline.
Cap rise
5.0 m
Height of the zenith cap above the springline. At 0 the dome is flat-topped.
Eye height
1.7 m
Where the viewer stands. Sets the horizon line the panels must agree on.
Zenith cap
Cap segments
64
Radial resolution of the disc. Higher is smoother under polar warp but costs vertices.
Cap overlap
6%
How far the cap's rim drops over the top of the wall panels.
Tessellation
Panel subdivision
48 × 48
Vertices per panel. Depth displacement needs density — under 32 the topography reads as facets.
Depth relief
0.00 m
Inward displacement the depth map will drive. Set the budget here — the warper must keep topography inside it.
Display
Wireframe
Seam markers
Show overlap tucks
Panel numbers
Horizon & eye line
Floor grid
Checker skin
Measurements
panel arc
45.0°
render arc
54.0°
chord width
7.65 m
arc width
7.85 m
panel aspect
16:9
midjourney --ar
16:9
edge stretch
2.6%
sagitta
0.19 m
cap radius
10.0 m
cap --ar
1:1
cap pinch
—
horizon at
28%
wall FOV (vert)
33.4°
vertices
—
renders needed
9
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