DOME FORGE / mesh
Ring 8 panels
Wall panels8
Each panel spans 45.0° of the horizon.
Overlap (tuck)10%
Surplus rendered past the panel's true arc, hidden behind the neighbour's edge. Absorbs mismatch between separate renders.
Tuck order
Odd panels in front, even behind — every seam hidden equally.
Dome spherical cap
Radius10.0 m
Wall height5.3 m
Vertical band the wall panels cover, from floor to springline.
Cap rise5.0 m
Height of the zenith cap above the springline. At 0 the dome is flat-topped.
Eye height1.7 m
Where the viewer stands. Sets the horizon line the panels must agree on.
Zenith cap
Cap segments64
Radial resolution of the disc. Higher is smoother under polar warp but costs vertices.
Cap overlap6%
How far the cap's rim drops over the top of the wall panels.
Tessellation
Panel subdivision48 × 48
Vertices per panel. Depth displacement needs density — under 32 the topography reads as facets.
Depth relief0.00 m
Inward displacement the depth map will drive. Set the budget here — the warper must keep topography inside it.
Display
Measurements
panel arc45.0°
render arc54.0°
chord width7.65 m
arc width7.85 m
panel aspect16:9
midjourney --ar16:9
edge stretch2.6%
sagitta0.19 m
cap radius10.0 m
cap --ar1:1
cap pinch
horizon at28%
wall FOV (vert)33.4°
vertices
renders needed9
drag orbit
wheel dolly
W A S D walk (inside)
I inside / outside
R reset view
Drag to orbit · press I to step inside